Posts Tagged ‘functional prototypes’

Rapid Manufacturing: The Technologies and Applications of Rapid Prototyping and Rapid Tooling

Product Description
Rapid Manufacturing is a term that embraces rapid prototyping and rapid tooling.
Rapid prototyping is an exciting new technology for quickly creating physical models and functional prototypes directly from CAD models. Rapid tooling generally concerns the production of tooling using parts manufactured by rapid prototyping. Rapid prototyping and rapid tooling are means for compressing the time-to-market of products and, as such are competitiveness enhancing technologies.
The book describes the characteristics and capabilities of the main known rapid prototyping processes.
It covers in detail commercially available processes, such as:
- Stereolithography (SLA);
- Selective Laser Sintering (SLS);
- Fused Deposition Modelling (FDM);
- Solid Ground Curing (SGC);
- Laminated Object Manufacturing (LOM)
and provides information on several other processes still under development.
The book discusses various direct and indirect methods of producing soft tooling, firm tooling (or bridge tooling) and hard tooling based on rapid prototyping. The discussion is wide- ranging and not found in other books published to-date. Also special to the book is material on process optimisation. This was derived from work at the authors’Centre and is not available in other texts. The book places a strong emphasis on practical applications, devoting special chapters to both the applications of rapid prototyping and rapid tooling. The book contains an abundance of photographs and diagrams, some in colour, to illustrate clearly the principles of the machines and processes involved. The book does not require any special background. It should be of interest to manufacturing, industrial, production, mechanical and materials engineers wishing to up date themselves on some of the most important developments in modern manufacture. (The authors are from the Manufacturing Engineering Centre, which conducts leading-edge research into advanced manufacturing as well as providing a commercial rapid prototyping and tooling service to several hundred industrial customers).

Rapid Manufacturing: The Technologies and Applications of Rapid Prototyping and Rapid Tooling

Rapid Prototyping of Ubiquitous Computing Applications: Tools & Frameworks


Google Tech Talks March, 24 2008 ABSTRACT Yang Li – RESEARCH SCIENTIST Pervasive or ubiquitous computing (ubicomp) applications can support people’s everyday activities in the physical world by leveraging advances in sensor technologies and computing infrastructures. Designing ubicomp applications is challenging because our everyday activities are more complex, dynamic and less structured than the tasks supported by traditional desktop computing. Ubicomp design is difficult, time-consuming, and requires a high level of technical expertise, especially with sensor technologies. To address this, I created a set of rapid prototyping tools and frameworks. My early work with Topiary introduces high-level abstractions, such as maps and scenarios, for designers to easily model location contexts and specify location-based behaviors. Topiary also allows a design to be tested in the field via a Wizard of Oz approach, without deploying a location sensor infrastructure. My recent work is focused on activity-based ubicomp prototyping, a process for enabling long-term activities (such as keeping fit)—a larger unit for design than the tasks that are the focus of traditional design. To support such a process, I created ActivityDesigner, a system that allows designers to create functional prototypes of ubicomp applications based on field observations, and easily deploy and test these prototypes in situ. Speaker: Yang Li – RESEARCH SCIENTIST Yang Li is a research associate in the Computer

Rapid Prototyping of Ubiquitous Computing Applications: Tools & Frameworks


Google Tech Talks March, 24 2008 ABSTRACT Yang Li – RESEARCH SCIENTIST Pervasive or ubiquitous computing (ubicomp) applications can support people’s everyday activities in the physical world by leveraging advances in sensor technologies and computing infrastructures. Designing ubicomp applications is challenging because our everyday activities are more complex, dynamic and less structured than the tasks supported by traditional desktop computing. Ubicomp design is difficult, time-consuming, and requires a high level of technical expertise, especially with sensor technologies. To address this, I created a set of rapid prototyping tools and frameworks. My early work with Topiary introduces high-level abstractions, such as maps and scenarios, for designers to easily model location contexts and specify location-based behaviors. Topiary also allows a design to be tested in the field via a Wizard of Oz approach, without deploying a location sensor infrastructure. My recent work is focused on activity-based ubicomp prototyping, a process for enabling long-term activities (such as keeping fit)—a larger unit for design than the tasks that are the focus of traditional design. To support such a process, I created ActivityDesigner, a system that allows designers to create functional prototypes of ubicomp applications based on field observations, and easily deploy and test these prototypes in situ. Speaker: Yang Li – RESEARCH SCIENTIST Yang Li is a research associate in the Computer

Rapid Prototyping of Ubiquitous Computing Applications: Tools & Frameworks


Google Tech Talks March, 24 2008 ABSTRACT Yang Li – RESEARCH SCIENTIST Pervasive or ubiquitous computing (ubicomp) applications can support people’s everyday activities in the physical world by leveraging advances in sensor technologies and computing infrastructures. Designing ubicomp applications is challenging because our everyday activities are more complex, dynamic and less structured than the tasks supported by traditional desktop computing. Ubicomp design is difficult, time-consuming, and requires a high level of technical expertise, especially with sensor technologies. To address this, I created a set of rapid prototyping tools and frameworks. My early work with Topiary introduces high-level abstractions, such as maps and scenarios, for designers to easily model location contexts and specify location-based behaviors. Topiary also allows a design to be tested in the field via a Wizard of Oz approach, without deploying a location sensor infrastructure. My recent work is focused on activity-based ubicomp prototyping, a process for enabling long-term activities (such as keeping fit)—a larger unit for design than the tasks that are the focus of traditional design. To support such a process, I created ActivityDesigner, a system that allows designers to create functional prototypes of ubicomp applications based on field observations, and easily deploy and test these prototypes in situ. Speaker: Yang Li – RESEARCH SCIENTIST Yang Li is a research associate in the Computer

Rapid Prototyping of Ubiquitous Computing Applications: Tools & Frameworks


Google Tech Talks March, 24 2008 ABSTRACT Yang Li – RESEARCH SCIENTIST Pervasive or ubiquitous computing (ubicomp) applications can support people’s everyday activities in the physical world by leveraging advances in sensor technologies and computing infrastructures. Designing ubicomp applications is challenging because our everyday activities are more complex, dynamic and less structured than the tasks supported by traditional desktop computing. Ubicomp design is difficult, time-consuming, and requires a high level of technical expertise, especially with sensor technologies. To address this, I created a set of rapid prototyping tools and frameworks. My early work with Topiary introduces high-level abstractions, such as maps and scenarios, for designers to easily model location contexts and specify location-based behaviors. Topiary also allows a design to be tested in the field via a Wizard of Oz approach, without deploying a location sensor infrastructure. My recent work is focused on activity-based ubicomp prototyping, a process for enabling long-term activities (such as keeping fit)—a larger unit for design than the tasks that are the focus of traditional design. To support such a process, I created ActivityDesigner, a system that allows designers to create functional prototypes of ubicomp applications based on field observations, and easily deploy and test these prototypes in situ. Speaker: Yang Li – RESEARCH SCIENTIST Yang Li is a research associate in the Computer

Rapid Prototyping of Ubiquitous Computing Applications: Tools & Frameworks


Google Tech Talks March, 24 2008 ABSTRACT Yang Li – RESEARCH SCIENTIST Pervasive or ubiquitous computing (ubicomp) applications can support people’s everyday activities in the physical world by leveraging advances in sensor technologies and computing infrastructures. Designing ubicomp applications is challenging because our everyday activities are more complex, dynamic and less structured than the tasks supported by traditional desktop computing. Ubicomp design is difficult, time-consuming, and requires a high level of technical expertise, especially with sensor technologies. To address this, I created a set of rapid prototyping tools and frameworks. My early work with Topiary introduces high-level abstractions, such as maps and scenarios, for designers to easily model location contexts and specify location-based behaviors. Topiary also allows a design to be tested in the field via a Wizard of Oz approach, without deploying a location sensor infrastructure. My recent work is focused on activity-based ubicomp prototyping, a process for enabling long-term activities (such as keeping fit)—a larger unit for design than the tasks that are the focus of traditional design. To support such a process, I created ActivityDesigner, a system that allows designers to create functional prototypes of ubicomp applications based on field observations, and easily deploy and test these prototypes in situ. Speaker: Yang Li – RESEARCH SCIENTIST Yang Li is a research associate in the Computer

Rapid Prototyping of Ubiquitous Computing Applications: Tools & Frameworks


Google Tech Talks March, 24 2008 ABSTRACT Yang Li – RESEARCH SCIENTIST Pervasive or ubiquitous computing (ubicomp) applications can support people’s everyday activities in the physical world by leveraging advances in sensor technologies and computing infrastructures. Designing ubicomp applications is challenging because our everyday activities are more complex, dynamic and less structured than the tasks supported by traditional desktop computing. Ubicomp design is difficult, time-consuming, and requires a high level of technical expertise, especially with sensor technologies. To address this, I created a set of rapid prototyping tools and frameworks. My early work with Topiary introduces high-level abstractions, such as maps and scenarios, for designers to easily model location contexts and specify location-based behaviors. Topiary also allows a design to be tested in the field via a Wizard of Oz approach, without deploying a location sensor infrastructure. My recent work is focused on activity-based ubicomp prototyping, a process for enabling long-term activities (such as keeping fit)—a larger unit for design than the tasks that are the focus of traditional design. To support such a process, I created ActivityDesigner, a system that allows designers to create functional prototypes of ubicomp applications based on field observations, and easily deploy and test these prototypes in situ. Speaker: Yang Li – RESEARCH SCIENTIST Yang Li is a research associate in the Computer

ZCorporation ZBuilder Ultra


The ZBuilder™ Ultra is a rapid prototyping machine that builds high‐end functional prototypes at onethird of the price of machines with comparable performance. Despite costing a fraction of the price of a stereolithography machine, the ZBuilder Ultra builds durable plastic parts that rivals injection moldings accuracy, material properties, detail, and surface finish. The ZBuilder Ultra builds 3D parts additively using a high‐resolution Digital Light Processor (DLP) projector to solidify a liquid photopolymer. It enables engineers to verify designs for form, fit and function prior to full‐scale production, eliminating costly modifications to production tooling and shortening time to market.

Introducing the ZBuilder Ultra from Z Corporation


Z Corporation’s new Rapid Prototyping machine that builds high-end plastic functional prototypes for a third of the cost of machines with similar performance. www.zcorp.com